Build / Ecosystem
Content Creation
Experience engine
Engines that enable metaverse experiences to be created. These could be rich interactive 3d experiences with 1000’s of people or smaller 2d web experiences. Example engines:
| Service | Description | Use-case |
|---|---|---|
| MSquared Origin Platform | Unreal based platform for creating high-desntiy experiences. | Music and sporting events. Large scale gameplay. |
| Open web engine (Playcanvas, Playground) | Open source web engines like 3js or the Playground. | Simple easy access experiences |
| Self hosted server running Unreal or Unity | Hosted experience using Unreal or Unity | Any smaller scale multiplayer experience |
Object creation
Object creation is a very broad area. This could be an application that enables a user to create an avatar with a simple interface, it could be a rich 3d editor to create an object or some AI generative tool. The key element is the tool helps either a creator or a user create an object/avatar and creates an MML object at the end. Examples:
| Service | Description | Use case |
|---|---|---|
| MML Editor | Web based enabling collaboration Can create anything |
Web based enabling only certain levels of control |
| Meshy.ai | Generative AI tool means anyone can create object | Tool is early may not create correct item |
Avatar creation
Avatars are technically just another form of object, but we have broken out avatar creation into a separate bucket as we imagine there will be many tools/libraries specifically for the creation of avatars. Examples would include:
| Service | Description | Use case |
|---|---|---|
| Avatrun | Realistic 3d avatar creator | Creating avatars that look like you based on photos. |
| Ready Player Me | Create stylised personalized avatars | Creating more stylised avatars. |
| MSquared Avatar Builder | Create stylised avatars compatible with M2 experiences | Creating random avatars guaranteed to work across M2 experiences |
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